Tip: Make sure to keep the amount of empty space between the borders to a minimum, you'll get more resolution to spare that way. In the case of this image, it is better to rescale its height from 2214 to 2048 pixels with the Bicubic Sharper resampling method, so we lose less detail. The first problem is that the image isn't a power of two, but that is simple to resolve if we keep a few things in mind. Note: When talking about resolutions, I'll be referring to the pixel count in width and height respectively (ex: 1024x2048 = 1024 pixels wide by 2048 pixels tall). If your image is meant to have a transparent background but it doesn't have a mask/alpha channel, you'll need to either find a version with transparency or mask it yourself, in case of the latter, there are countless Youtube tutorials on the topic.Īs an example, I'll be using this image from IA/VT Coloful. You can use also an opaque image, but transparent ones are what I presume people will use the most. You can use any image manipulation software that gives you the possibility of editing individual RGB and Alpha channels (ex: GIMP).īefore editing anything though, we need an image, the game can handle images up to 4096x4096 (4K for short) pixels wide, 8K is likely to cause performance issues or not even work at all, but anything that is a common power of two (512x512, 1024x1024, 2048x1024, 4096x512.) can be used. Now that we know how the game handles its decals, we can finally make our own.įor this guide, I'll be showing how to achieve the result with both Photoshop CC, while my friend Wargen shows the same process done with paint More detailed instructions are included in the read-me file bundled with the ZIP. Now go back to the main folder of the ZIP and open the folder "PhotoshopScripts", it'll contain two files which you have to drag to the "Adobe Photoshop 2020\Presets\Scripts" directory, as shown in the image below. Open the ZIP file, go to the Plugins folder inside it, choose either the "Win32" or "圆4" folder depending on your operational systems' architecture, taking into count the time we live in the chances are that your system is also running 圆4, so drag the "IntelTextureWorks.8bi" file from one of these folders to your Photoshop plugins folder, just like how it is shown in the image below. Any other DDS toolset for Photoshop works but if you don't have one already I highly recommend Intel's. I recommend joining the Frosty Editor Discord server if you wish to always be up to date with upcoming updates and alpha versions.ĭownload both the editor and the mod manager and extract the folders inside the RAR archives somewhere you can easily access later (ex: Your "Documents" folder.)Īfter everything is set up, just run the editor, create a new profile, navigate to the install location of your copy of the game, select the file "NeedForSpeedHeat" executable file and wait for it to load all the game's files.Īfter that step is dealt with, close Frosty and let it rest while we create the decal itself.įor this guide, I'll also be using Intel's DDS Plugin. The following link will download the latest stable version of Frosty. This isn't much of a downside as you have no risk of being banned as long as you aren't an absolute bittering idiot.ĭespite all that, one BIG selling point of modding your decals into the game is that other people will see them online across all platforms. sexual content, racism, etc.), resulting in your Origin account being suspended or even banned. This doesn't mean you can't get banned if someone reports you directly to EA via their support if the content in your car is deemed as offensive and/or inappropriate (i.e. There is no proof of people getting in-game bans for modding the game, but now that Ghost Games has been dissolved, it is most likely that its titles' online components aren't being moderated anymore.This is probably due to the current state of the editor and these decals will be invisible if you replace them. Unlike previous NFS games, some decals can't be replaced.The latest Frosty Mod Manager versions can boot the game just fine, so disregard this one. For mods to work, you'll need to launch the game from the editor every time you want to play.Before diving head-on into this, let us take a look at a few turn-offs that come with being able to add any image into the game.
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